![]() ![]() Besides the graphics, the gameplay got the last bit of polish that it so deserved in the original. But that’s not the only thing that’s been improved. Seriously, crank the graphics up, and Max Payne 2 looks years younger. Not only that, but it even gives games that came out later, like half-life 2 and even FEAR a run for their money. In fact, Max’s new and improved face isn’t just a marked improvement over last time, but with proper facial animations this time and a few other tweaks, Max’s face actually holds up today. What a difference two years and a 9/11 makes: no longer is the lighting clearly painted on to the walls and floor, no longer does Max have about five points of articulation on his entire body, and no longer is he perpetually making that face. If the moodier menu music, slicker opening cinematic and subtly different tone in the comic sequence didn’t strike you as a difference, then the graphics on the opening level certainly clue you in that you’ll be playing a very different experience indeed. Arguably the jewel in Remedy’s crown, Max Payne 2 is still held up today as a highlight of third person action games, but what’s all the fuss about, particularly to somebody fairly fresh on the series? Let’s fall down the hole, shall we? That developer is Remedy, and the slide under my microscope today is Max Payne 2. Welcome to “A Remedy For What Ails You,” a five-part retrospective on one of my favourite developers. Oh well, that’s how the cookie crumbles, I guess. Max Payne 2: The Fall of Max Payne (PC) reviewĪlas, dear readers, I’m afraid that due to unknown gremlins, I lost just about every screenshot I took a few weeks back, meaning that this review will be sans images.
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